Incan Adventure was a collaboration between myself, Matt Kinahan, Ruth Heneghan and Chantelle Hillman. The idea behind it was to create and animate an asset reel for an action adventure platforming game called "Incan Adventure".
I personally worked on the model of the Old Lady NPC as well as created the cel shading material seen throughout.
I consider this project a success, as we set out what our task was and we fulfilled it.

Animation has always been what I wanted to do but over my time in University that ambition hasn't diminished but changed course. I find my attention has turned more to both cinematography and character modeling as potential career options I'd like to pursue in the future.
My personal strength in a production is character modeling in Zbrush. Not only do I think I'm good at it, I find it's one of the aspects that I enjoy the most.
I find that my weakest point in a production cycle is the environmental modeling. I can't seem to construct a set that I'm happy with. I am determined to push my sets further than they've ever been in my productions to come.